Baking Linear Deformation into Vertex Colors from Houdini to Unreal WPO
Bake an A → B deformation into Vertex Color RGB in Houdini and reconstruct it with World Position Offset in Unreal.
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Bake an A → B deformation into Vertex Color RGB in Houdini and reconstruct it with World Position Offset in Unreal.
Recreation of the God of war Mystic Gateway interaction animation using Houdini
A tool created in Python to help with the scene composition, it displays a grid, “squint test” by blurring and quick mirroring.